Mallet: World Align

by Inlet in Addons


VIDEO DOCUMENTATION



DOCUMENTATION

Location
Panel
3D Viewport ‣ Sidebar ‣ Mallet

Actions
World
Will align the faces of all selected objects to the world. If clicked while in Edit Mode, it will only align the selected faces. Doing this ensures consistent scaling and positioning of materials across different objects, regardless of the objects’ own transforms. The operation’s progress is visible by opening the Blender Terminal before starting the process.

Settings
Scale
UV Mapping density factor which adjusts how “big” the world coordinate is. The Scale sets how many units of world space correspond to 1 tile of the UV map. A value of 4 means that every face of 4 meters will fit 1 full UV plane

Dev Fund Contributor
Published about 1 month ago
Blender Version 4.0, 3.6, 3.3, 3.0, 2.93, 2.83
License GPL
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