Male Deer | 5 Animations | Vfx Grace

by VFX Grace in Models


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Introduction

This is a high-quality male Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.

It consists of 12 objects: Body, left horn, right horn, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.

Polygons

Body: vertices 61,188; polygons 61,186

Left horn: vertices 18,881; polygons 18,879

Right horn: vertices 17,911; polygons 17,909

Upper gum: vertices 12,113; polygons 12,006

Lower gum: vertices 6,485; polygons 6,372

Upper teeth: vertices 34,424; polygons 33,928

Lower teeth: vertices 22,430; polygons 22,032

Tongue: vertices 6,058; polygons 6,056

Iris: vertices 2,340; polygons 2,368

Sclera: vertices 1,700; polygons 1,728

Lacrimal caruncles: vertices 1,316; polygons 1,312

Lacrimal glands: vertices 780; polygons 776

Total: vertices 185,626; polygons 184,552

Formats

There is a Blender project and an OBJ file.

Textures

JF0L219A5_PereDavidsDeer_Male_Body_ID.png, 2048*2048

JF0L219A5_PereDavidsDeer_Male_Eye_BaseColor.png, 2048*2048

JF0L219A5_PereDavidsDeer_Male_Hair_Mask01.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Hair_Mask02.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Horn_L_BaseColor.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Horn_L_Normal.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Horn_L_Roughness.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Horn_L_Specular.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Horn_R_BaseColor.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Horn_R_Normal.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Horn_R_Roughness.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Horn_R_Specular.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_OralCavity_BaseColor.png, 2048*2048

JF0L219A5_PereDavidsDeer_Male_OralCavity_Normal.png, 2048*2048

JF0L219A5_PereDavidsDeer_Male_Skin_BaseColor.1001.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Skin_BaseColor.1002.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Skin_Normal.1001.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Skin_Normal.1002.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Skin_Roughness.1001.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Skin_Roughness.1002.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Skin_Specular.1001.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Skin_Specular.1002.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Skin_SubsurfaceAmount.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Skin02_BaseColor.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Tongue_BaseColor.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Tongue_Normal.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Tongue_Roughness.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Tongue_Specular.png, 4096*4096

JF0L219A5_PereDavidsDeer_Male_Tongue_SubsurfaceAmount.png, 4096*4096

Rigging

Full controllers are available to make it easier to create postures and animations. The features are as follows:

Root controls the entire model, and it is scalable.

CTR_gravity_b, CTR_gravity_m, CTR_gravity_f control the torso.

The face has fine controllers which support detailed facial expressions creation.

CTR_Tail controls whether the tail follows the body to rotate by customized attributes.

CTR_Neck controls whether the neck and head follows the body to rotate and the switch of the IK/FK of the neck by customized attributes.

CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes.

CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attribute .

CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L, CTR_OpenToe_F.R control the flexion and extension of toes.

CTR_Spine_B controls latter spine; CTR_spine_m controls middle spine; CTR_spine_f controls anterior spine; CTR_Neck_a controls the root of neck; CTR_Neck_c controls the head.

CTR_masticate controls the masticating animation.

And more …

Animations

Loopable walking animation at 30 fps, fame range: 0-40



Loopable running animation at 30 fps, frame range: 0-11



Unlooped animation of EatGrass at 30 fps, frame range: 0-350


Unlooped lying animation at 30 fps, frame range: 0-300



Unlooped animation of LookAround at 30 fps, frame range 0-350



Features

The model is in meter units at real-world scale.

The Display button of the fur is disabled.

The rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:

Decrease the number of hair children, and increase the thickness of hair

Decrease the steps of the Interpolated spine.

If the initial pose is needed, you need to disable Repair_Lie.001, Repair_Lie.002 and Repair_Lie.003 of body, as well as reset location and rotation of all controllers(shortcut + R/G

Choose a product version:

Published about 1 year ago
Blender Version 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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