Speed up your sculpts!
This Basemesh allows you to skip Retopology and UV Unwrapping and get straight to sculpting. Never use a cube again!
- 1,413 Verts
- Face Sets
- UV Map
- Even Topology
Use high resolution skin textures with geometry-based displacement.
Polygroups / Face Sets
With Face sets you can easily hide parts of the mesh which allows you to adjust areas easier.
These UV's are designed to maximize detail with your skin textures, texture wrapping is generally the go-to workflow for this type of UV Layout.
|over 1 year ago
|2.79, 2.8, 2.9, 3.0
|Render Engine Used
Have questions before purchasing?
Contact the Creator with your questions right now.Login to Message