M79 Grenade Launcher Realistic Pbr

by petrohands-designs in Models

- This model is suitable for high resolution usages like  broadcast, high-res film close-ups, advertising, design visualization etc
- 3 .blend 2.8 files   .........just extract then open then load the PBR metalrough textures and the hdri and hit render and you will get my 3 renders
- .fbx, .obj, .stl, .collada formats
- HDRI including 2 hdri (3-4K)
- General PBR metalrough   including   [BaseColor, Normal, Metallic, Roughness ,opacity]
- Unity 5 stabdard metallic  including  [AlbedoTransparency, Normal, MetallicSmoothness]
- unreal engine 4 (packed)  including  [BaseColor, OcclusionRoughnessMetallic, normal]
- you can ask for an other texture maps or formates or resolution (1-8k)
- every single texture format and mesh formats is in separate RAR for easy usage and appropriately named  
- No subdivision:
    - for the m79:-
        - Polygons: 98826
        - Vertices: 99355
     - for the sight
        - Polygons: 27540
        - Vertices: 27661
     - for the necklace
        - Polygons: 20298
        - Vertices: 20409
- the textures are 
  - 8k for the m79 
  - 4k for th sight
  - 2k for the necklace
- all textures are in .png format
- you can ask for an other texture maps or formats or resolution (1-8k)
- Clean and optimized topology is used for maximum polygon efficiency,only quads , no [tris,n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].
- you can easily remove the sight and the necklace if not needed and the texture of m79 is optimized for that
- Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
- All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8
- some the uvs are mirrored (overlapping) in m79 and all are mirrored for the sight and there's no mirrored for the necklace
- Model is built to real-world scale
- Model Dimensions: 0.731m x 0.0579m x 0.164m
- This model contains 3 objects with 3 UV-map with 3 different materials, collected in one group
- All  objects and textures  are named appropriately
- No third-party renderer or plug-ins
- Hand painted realistic textures created in substance painter
- Model unwrapped manually to make most efficient use of the UV space
- No cleaning up necessary, just drop your models into the scene and start rendering.
- I have a low poly triangulated for games,VR and AR for it,please search my store for it
*If you have any questions or any change , please feel free to  contact me and i'll what i can do 

Dev Fund Contributor
Published almost 5 years ago
Blender Version 2.8
Render Engine Used Cycles
Misc Data UV'S Unwrapped, Normal Mapped, Textured
Length 0
License Royalty Free
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