Low-poly version for weapon pickups and hero version for FPS perspective.
Shells are included, both, spent and unfired
All moving parts are separate so you can animate and rig in any way you like. Pivot points are situated in the hinges.
Skins are purposefully designed with colors that you can shift the hue of in Photoshop or Gimp, if that's not enough, mattes are included, so you can cut and paste colors and attributes from one skin to another to make your own.
Controls in Blender shader to add incandescence and anodization to the barrels
4k textures for the weapon, 2k and 1024px for ammo.
Diffuse, Metal, Roughness, Normal and Emission maps
Everything is organized in easy to sort-through folders.