Little White Sifaka | Vfx Grace

by VFX Grace in Models


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Introduction

This is a baby white sifaka model with 6K maps, fur and rigging. It's made with Blender and Cycles render.

Description

It consists of body, oral cavity, tongue, teeth*2, irises, sclerae, lacrimal caruncles, lacrimal glands.

Polygons

Body: vertices 19,872; polygons 19,798

Oral cavity: vertices 6,212; polygons 6,056

Tongue: vertices 1,922; polygons 1,920

Teeth*2: vertices 5,808; polygons 4,504

:Sclerae vertices 1,156; polygons 1,216

Irises: vertices 1,540; polygons 1,600

Lacrimal caruncles: vertices 1,480; polygons 1,472

Lacrimal glands: vertices 360; polygons 336

Total: vertices 38,350; polygons 37,902

Project Format

There is a Blender project and an OBJ file rotated over the x axis by 90 degrees without rigging or animation.

Size of Maps

JF0L913A1_BabyWhiteSifaka_Oralcavity_Normal.png, 4096 *4096

JF0L913A1_BabyWhiteSifaka_Oralcavity_BaseColor.png, 4096 *4096

JF0L913A1_BabyWhiteSifaka_Hair_BaseColor.png, 6144 *6144

JF0L913A1_BabyWhiteSifaka_Eye_BaseColor.png, 2048 *2048

JF0L913A1_BabyWhiteSifaka_Body_SubsurfaceAmount.png, 6144 *6144

JF0L913A1_BabyWhiteSifaka_Body_Specular.png, 6144 *6144

JF0L913A1_BabyWhiteSifaka_Body_Normal.png, 6144 *6144

JF0L913A1_BabyWhiteSifaka_Body_BaseColor.png, 6144 *6144

Rigging

With full controllers, it's easier to create postures and animations. The features are as follows:

CTR_Root controls the entire model.

CTR_Gravity controls the center of gravity of the body; and its customized attributes head_follow, neck_follow and tail_follow control whether the head, neck and tail rotates following the center of gravity.

CTR_Arm_IKFK.L and CTR_Arm_IKFK.R come with multiple customized attributes:

FK_limb_follow controls the arms rotate following the spine in FK mode;

IK_FK switches IK/FK of the arms;

pole_vector controls the switch of display methods of the pole vector of the arms in IK mode;

pole_follow controls whether the pole vector of the arms follows the center of gravity in IK mode when pole_vector and IK_follow are set to 1;

IK_Streth controls the stretch limit of the arms in IK mode;

IK_follow controls whether the arms follow the root controller in IK mode;

root/parent controls whether the IK controller follows the spine in IK mode when IK_follow is set to 1.

CTR_Foot_IK.L and CTR_Foot_IK.R are IK controllers of the legs.

CTR_Foot_IKFK.L and CTR_Foot_IKFK.R come with multiple customized attributes:

FK_limb_follow controls the legs rotate following the spine in FK mode;

IK_FK switches IK/FK of the legs;

IK_follow controls whether the legs follow the root controller in IK mode;

IK_Streth controls the stretch limit of the legs in IK mode;

pole_vector controls the switch of display methods of the pole vector of the legs in IK mode;

pole_follow controls whether the pole vector of the legs follows the center of gravity in IK mode when pole_vector is set to 1;

root/parent controls whether the IK controller follows the center of gravity in IK mode when IK_follow is set to 1.

CTR_FK_Tail.001, CTR_FK_Tail.002... control the tail.

Fine facial controllers support detailed expressions creation.

And more...

Features

The model is in meter units at real-world scale.

The Display button of the fur is disabled.

The model can be rendered in the current project, without any other adjustment.

Choose a product version:

Published 3 months ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83
Misc Data uvs-unwrapped, rigged, normal-mapped, textured
License Royalty Free
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