In this package you will get 4 lightsabers with already baked textures on mesh, and packed into .blend file, so it is render ready. Each saber is made of two objects namely the handle/hilt and the luminescent plasma blade.
Mesh geometry is in quads.
Real world size - whole saber is long 118 centimeters, (luminescent plasma blade 91 cm, metal hilt 27 cm).
All objects in the scene contains 20 baked and named textures on UV map, in JPG format with resolution 4096 x 4069 px. (Each saber has 5):
-Color, metallic, roughness, emission/emit, and normal map.
Already packed textures
Number of vertices and faces:
-Individual saber: 12.400 faces -Whole package: 49.600 faces.
-Individual saber: 12.564 vertices - Whole package: 50.256 vertices.
Blender (version 3.6.1) works with Cycles and Eevee.
All images in the preview are rendered together with the HDRI environment.
For glowing effect in cycles, follow these steps:
1. Set up the camera and render image.
2. In the right corner go over the view layer propertis and under the light passes enable the emission (for further glowing effect). Once enabled it is shown emit layer in compositor.
3. Go to Composite on the upper section and enable nodes.
4. Add glare node from emit layer and mix it together with image layer. For stronger glowing effect, duplicate few times glare node.
|Dev Fund Contributor|
|Published||2 months ago|
|Blender Version||3.2, 3.3, 3.4, 3.5, 3.6, 4.0|
|Render Engine Used||cycles|
|Misc Data||uvs-unwrapped, normal-mapped, textured|
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