Lighthouse
1. Created high and low poly resolution with Blender
2. Low poly poligon: 9418 vertices: 9718
3. Unwrapped and created the UV map
4. Baking Normal map and AO map
5. Created PBR textures with Substance Painter 2018
6. Exported many file formats and 2k, 1k textures for Unity, Unreal and Adobe Dimension (4k)
7. The model has 3 Level Of Detail (LOD)
Dev Fund Contributor | |
Published | about 6 years ago |
Blender Version | 2.79 |
Render Engine Used | Cycles |
Misc Data | UV'S Unwrapped, Normal Mapped, Textured |
License | Royalty Free |
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Tags:
blender, gameready, port, pbrmaterial, Game, pbrtexture, PBR, gameasset, gameart, unreal, gameengine, harbor, pbrtexturing, spring24, substancepainter, ar, unity, lighthouse, vr, low poly, sea, gamedev