Lego Pbr Shader

by Samino in Materials, Shaders, Textures

The Lego PBR Shader is a custom shader that accurately depicts the level of detail found in LEGO parts. The well-known reflections are present and adjustable, as well as the dust (angle simulation included), scratches (the depth of which can be controlled), dents fingerprints, smears, dirt, paint wear, and even the minuscule bumps! The user can easily shift between 0% quality for faster renders and 100% quality for longer but more detailed and accurate renders. The Lego PBR Shader can simulate regular Lego bricks, chrome, pearlescent, metallic, and transparent ones. The shader node also accepts bump maps and normal maps. The shader is compatible not only with Blender 2.8 Cycles but also Eevee!

This product is perfect for anyone who wishes to create accurate and extremely detailed renderings with LEGO bricks (or any other objects made with plastic for that matter).

The making of the Lego PBR Shader has been a long and tedious and often wearisome task (ongoing project for nearly a year now). The whole node structure has had to be redone from scratch innumerable times. Don't put yourself through the same hassle. Buy Lego PBR Shader!


Update Logs

Version 3.1

-Added Glitter, Speckle, and Milky shaders.

-Made some slight changes to the scratches.

-Fixed transparency and emission issues.

Version 3.0

-Completely overhauled the shader (new dents, fingerprints, metal, chrome, pearlescent, transparent, bumps, etc.).

Version 2.0

-Fixed Subsurface Scattering (SSS).

-Removed Blender 2.79 Cycles version.

-New wear textures.

-Added emission.

-Made various other changes.

Version 1.1

-Added Subsurface Scattering.

-Fixed transparency issues for Blender 2.8 Eevee version.

Version 1.0

-First version!