Launch Control // Auto Car Rig
One of these three things is usually the fault of a crashing Launch Control render:
1. The Speed-o-meter is enabled (Only for LC v1.0.0 until LC v1.3.53):
The original Speed-o-Meter in Launch Control can cause crashes if enabled during rendering. Please turn it off before rendering.
2. Other "animation add-ons" are interfering with Launch Control:
Certain add-ons are altering the animation process in Blender and can mess up Launch Control, causing it to crash Blender. If you have any of the following add-ons installed, please disable them before rendering a Launch Control animation:
- Wiggle Bones Add-on
- Bonedynamics Pro
- Photographer Add-on
If you discover more add-ons that seem to be incompatible with Launch Control, please reach out, so we can investigate. Thank you!
3. Enable "Render -> Lock Interface":
This check-box makes sure that the interface is frozen while you render. This reduces V-Ram and also improves stability.
YES! We have all that over on our Discord FAQ :)
Launch Control currently supports Windows, MacOS and Linux computers that can run Blender 3.2 or newer.
For now, Launch Control is built for rigging 4-wheeled vehicles. If you are a experienced Blender User you could modify the rig created by Launch Control to work with 6-wheeled vehicles, but it is not recommended to do so unless you are an experienced rigger.
You can rig vehicles with a wheelbase of the length 1m to 12m (1 to 12 blender units). Anything smaller or bigger than this cannot be rigged. That means, you might have to scale down/scale up your vehicle before rigging.
After buying Launch Control, you will get access to different versions of the add-on. Alongside these versions, you'll find a file called "Epic Car Models ------.zip"
You can download this file and unzip it to get access to the blend files with the car models.
If you are using LC 1.5+ in Blender 4.0 and you are using "Live Physics", then this might be due to a bug in that version of Blender. If it isn't already enabled, please go to the "Manual Gearbox -> View" and click "G-Force Visualiser" or "Acceleration Visualiser". If this Visualiser is not showing up above the vehicle, it is a sign that all simulations in Blender is broken. Please save and reopen the file in this case. After the restart, the physics should behave normal again. The bug is reported and is confirmed by the Blender Dev team. It is not yet fixed.
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