Large Modern Warehouse For Blender Eevee And Cycles

by SHcreations in Models





This project is developed in Blender 3.3.0

 

This download contains a warehouse building (interior only). everything is textured and the lighting is completely baked for fast Eevee renders. This model can be used for commercial purposes and works with realtime game engines.

 

Short description

This is a large modern industrial warehouse for Blender Eevee and cycles. (interior only)

Everything in the scene is originally designed and modeled.

 

Modular setup

The entire building is developed in a modular way. (3.6x3.6x3 grid)

It is easy to swap out a wall part for a door part. Or move interior walls around.

These modular parts are all instanced in blender. So they use very low memory and performance.

 

Performance (Eevee)

This scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and a reflection cube. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections.

 

The scene is optimized to get as much performance and as little memory usage as possible.

 

Cycles

All cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for different angles.

 

Scene setup

Objects are named and grouped into categories, so they can be easily hidden/unhidden

All objects are easily movable, and objects like doors have the pivot point on the hinges.

 

Other engines/software

It’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.

 

Use cases:

(commercial/monetized) Examples for this scene can be used for: Game / Environment design, Metaverse, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, NFT, Film scene

 

Feel free to use the assets in and around this buildings for projects as well.

 

Polycount

        Objects: 2896

        Vertices: 754,621

        Edges: 1,296,857

        Faces: 564,631

        Triangles: 1,298,500

 

Native file

        BLEND (native)

 

Exports:

All file exports are exported using blenders default settings.

        FBX

        OBJ

        DAE

        GLB

        STL

        ABC

        PLY

        USDC

        X3D

 

Textures

All textures are CC0 sourced from AmbientCG

Sales 60+
Dev Fund Contributor
Published over 1 year ago
Blender Version 3.3
Render Engine Used cycles, eevee
Misc Data normal-mapped, textured
License Royalty Free
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