Eevee Toon Shaders ( 2.8 )

by DoubleGum in Materials, Shaders, Textures

Please switch to 'VSM' under 'Shadows > Method' in Blender 2.8 Eevee.

The shaders will react to light sources, their intensity, radius, softness etc.
Most of the tests I did were using default Sun and Point lamps with Energy = 10, and Softness = 0, that way they give you hard cel shaded edges.

The world color that I have used is darker (black) than the default Blender world color (grey). So if the shaders are looking different in another scene, please check the world color.

'Filmic' color management is turned on in Blender by default now. Please make sure to turn it back to 'standard' to make the shaders colors pop out more and look like ones in my scene.