Kit Ops Parallax

by Chipp Walters in Models

Item Rating

This item has an average rating of 5 from 8 ratings by the community.

  • Nirupam Saren
    5 months ago

    great boost in work

  • Robert Green
    8 months ago

    Great product so far!

  • Bassem Adel
    almost 2 years ago

    Fantastic tool , really saved huge time rendering interiors for commercial buildings , and best of all it gives you the ability to keep the interiors relevant to the project , it works best with night shots

  • Christopher Nichols
    about 2 years ago

    This helps you to simplify details without eating up all your computer resources!

  • Vavrinec Foltan
    over 2 years ago

    A great product. If it works. Unfortunately, I first had to find out for myself that this addon is not compatible with KIT OPS FREE.
    Probably a bug, since Blender crashes immediately. The Pro version is recommended. But what exactly does that mean?
    A support request for my case was only answered with this sentence: Help me help you.
    When I bought KIT OPS PRO to try, everything works fine.
    The product itself *****
    the support **

  • Bruno Brokers
    over 2 years ago


  • Marco Chacon
    over 2 years ago

    This is incredible. I've seen things that SORT of approximate it ("The Impossible Box")--but nothing that creates these sorts of assets in a way that is reasonably easy to follow and extremely effective. This is potentially a game changer for certain kinds of scenes that would be nearly impossible to do conventionally (it's also cool for some wild effects you also couldn't do otherwise).

    • Chipp Walters

      over 2 years ago

      Thanks, Marco, for the kind words.

  • Phil Stopford
    over 2 years ago

    This works really well. On the shader part, as a user of vRoom for LightWave back in the day, I've longed for something like this; the OSL shaders worked nicely, but weren't ideal in a number of cases. The only minor thing is that, just for the sake of understanding, having some written guidance for the magic of the shader network would complete the package in my eyes. There's a lot that could be learnt, if there was an overview available to explain it to the interested, but unfamiliar.

    On the texture generation, this is really nicely done. I've never really seen something like this before that wraps up the image generation pipeline in this way for the cross-maps needed by the shader. It's very nicely done indeed.

    I'm not sure whether it would be possible, but the moon-on-a-stick user in me would love to have a magic shader that would randomly apply one from a list of cubemaps across non-contiguous polygons in a material. In this way, one could have a single mesh of 'window' polygons across a building and have rooms assigned pseudo-randomly, with night/day combinations and the like. This would make a one-stop shop for decorating building meshes (in my mind), with a good amount of randomness.

    The other minor request would be to have window distortion applied (not all windows in buildings are perfectly flat, with various deformations). That would sell the illusion quite well, I think.

    • Chipp Walters

      over 2 years ago

      Thanks Phil, the random application I think can be done with scatter or SYNTH or I think even some of the ramdomize tools that come with Blender.

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Sales 800+
Customer Ratings 8
Average Rating
Dev Fund Contributor
Published over 2 years ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92
Render Engine Used cycles, eevee
License Editorial
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