Kinetica Emerge, Water Edition - Merge Meshes In Geometry Nodes With Animated Contact Surfaces
A fast and convenient GeoNodes setup for merging, unmerging and melting meshes procedurally, with fluid, dynamic and animated noise contact surfaces - this time with watery theme and wave-effects.
Simply press play and away you go ! This is an other version of the Kinetica Emerge setup, with some added watery flair.
The parameters of the merge are completely customizable, as are the noise-driven, fluid like, close contact surfaces.
The Node tree comes with the full setup, labels and explanations.
The setup is only one example of using this node tree, you can utilize it for your own vision.
Happy Blending !
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NOTE
-(Since it is a concept demonstration, it is kept as simple as possible.) The GeoNodes trees are kept clean for easier readability and have detailed explanations. Everything is built from the base. The point of these setups is to provide a base core of the concept, node from node, instead of contracting all into node groups with exposed settings, which makes everything harder to read and dissect.
You can embellish, refine as you wish based on the core or realize your own ideas.
-Read the text description, it has a lot of useful info !
-The scene is optimized for Eevee. (Viewport - Render Viewport Animation in 4.1) (In 4.2 you need to adjust the look accordingly)
-An example of animation has been added, check it out !
-To reuse the node tree, change the Object Info nodes in the GN node tree to your own meshes. To speed up render you can lower the resolution in the highlighted nodes. (The showcase meshes are simply a shapekey animated example)
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Questions welcome !
Contact at
- Here at Blendermarket inbox
- At codesignprojects@outlook.com
- Discord at https://discord.gg/YqA9JPmC
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Published | 2 months ago |
Blender Version | 4.2, 4.1, 4.0 |
License | Editorial |
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