Bevel Joints Addon Hard Surface Tool
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INSTALLATION
After installing the script in Edit > Preferences > Addons, you can find it in the 3D View sidebar.
Named
‘Bevel Joints’
Disclaimer: This addon will remove materials and or modifiers from an object as it creates a NEW mesh object
What can this addon do?
- Join 2 meshes and remove non-manifold
- Just add a target and select an active to join
- Adds a procedural bevel to joined edges
- Jump into edit mode and confirm new joined mesh
- Global bevel controls for all bevels in the scene, if you need them to match
- Active object bevel controls for precision
- Switch between bevel-level presets with the left-right arrows
- Revert function if you mess up the addon saves a back-up of your mesh
check below for quick demos
What to do first
The first thing you need to do is select an object, and specify a target as shown in the above image. After that, you need to position the two objects in such a way that the operator can join them. For instance, you can position them as in the image shown below.
Now you can adjust the bevel parameters in edit mode which was not possible in the previous version. After joining two objects, here’s what the panel looks like.
The active object is now a part of the ‘target’ object.
The region the objects are joined is beveled as well.
HOW IT WORKS
The first thing the script does is check if the two objects are overlapping. If they are not, then it won’t do anything. 1)
Finding the ‘cutting-plane’
After making sure the two objects are overlapping, it then finds the face of the target object that ‘cuts’ or ‘intersects the active object.
It does this by casting a ray that starts from the origin of the target object to the origin of the active object.
The rest is Blender Python magic and you get solid results, as shown below,
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