This scene of a café is the perfect beginning for your next isometric project.
It comes with two texturing options: You can have it clean or damn bloody :D
To adjust this, you switch into the shading tab and select the room. Then select the red "blood"-node and mute it (shortkey "m"). Repeat this in the different material-slots until the blood is vanished ;)
The scene works for cycles and evee.
The objects in the room have grounded origins.
Please let me know, if you have any questions.
|Published||almost 2 years ago|
|Blender Version||2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6|
|Render Engine Used||cycles|
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