Interactive Physics Editor – Real-World Object Arrangement

by Christopher Gearhart in Scripts and Addons

Simplify your Object Arrangement Workflow

Let's say you're arranging 3d models that represent real world objects. The virtual arrangement should be reproducible in reality, so it's important that the 3D models not collide or intersect. In a standard workflow, you'll waste valuable time tweaking each object to prevent intersections and collisions by hand.

The Interactive Physics Editor is an addon for Blender designed to simplify this process. In an Interactive Physics Session, objects will dynamically shift out of the way of the object(s) you are transforming to prevent them from passing through one another.


Features

  • Objects can be locked on any or all of the three axes (location and/or rotation)
  • Collision margin can be adjusted during the edit session
  • Static objects can be made 'Passive' to keep them stationary
  • The interactive physics session is indefinite, and can be committed (or cancelled) at any time.
  • Daily support via email (chris@bblanimation.com) and Blender Market inbox


Change log

Version 1.1.2 – 8/1/2019

  • Updated user interface to match 2.80 standards
  • Improved stability on Blender 2.80 official release


Version 1.1.1

  • Added option to control gravity direction/intensity
  • Added support for transforming objects with the manipulator tool
  • Choose between concave/convex object collisions (fixes convex collision restriction from previous versions)


Version 1.1.0

  • New 'Enable Gravity' feature!


Version 1.0.1

  • Fixes issue reported by the community where object locations were dumped upon selecting new object.


Version 1.0.0 – Initial release