Infinite Displacement

by Blender Easy in Modifier Setups


Item Rating

This item has an average rating of 3 from 2 ratings by the community.

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  • Andrea
    5 months ago

    Unfortunately, my experience with "Infinite Displacement" has been disappointing. I encountered a significant issue where applying the Geometry Node to a test cube caused the object to disappear. After contacting the author and updating to Blender 4.1, this problem was partially resolved. However, the plugin appears to be designed exclusively for cubic objects. My work requires applying displacement to parallelepipeds of varying sizes (e.g., walls of 50x50x10mm), but the node always transforms them into cubes, making the plugin unusable for my needs.

    Moreover, the support response was unsatisfactory. The suggestion to generate copies in three coordinates and set Z to 1 to get a plane does not address the issue of specific dimensions. This generic solution fails to consider the needs of users working with non-cubic shapes.

    I expected a more versatile and well-documented product, especially considering the price. It pains me to leave a negative review, and I hope the author takes this feedback constructively to improve the product. For paid products, this level of attention to detail is absolutely necessary. I do not recommend this addon for now.

    • Pedro Henrique de Oliveira

      5 months ago

      Thank you very much for buying it!
      Sorry, it was my mistake to not leave an option for older versions of Blender and  I was able to quickly fix the real issue. As I described on the product page, in the text, with animated images and a video, this product was not designed for that. I created this product to help people to save memory when adding high resolution displaced floors and walls and I think this is doing a good job for what it is propoused. I could simply create a wall generator, as you wish, but it will not save any memory at all. The only thing I could do for you, is a duplicate of the wall for the back side and a bridge to connect both sides to close the mesh, but you will not gonna be able to displace this region or it will use a lot of memory if I add resolution to it. 

  • jiho
    about 1 year ago

    just tried and it's amazing thanks for sharing.

    • Pedro Henrique de Oliveira

      about 1 year ago

      Thanks!

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Sales 40+
Customer Ratings 2
Average Rating
Dev Fund Contributor
Published about 1 year ago
Blender Version 4.3, 4.2, 4.1, 4.0, 3.6
License Royalty Free
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