Industrial Stove (Rigged)

by Alexandre Mulek in Models

Industrial Stove collection is formed by an armature and only a mesh. There is also a subcollection called IS Shapes, it stores the objects that are used as custom shapes in the armature.

You find 39 bones on armature which are distributed in five layers. All bones deform the mesh.

Some bones have locked transformations, constraints that limit the movements and constraints to set parents.

The mesh has 28,572 vertices.

Vertex Groups:
You find 48 vertex groups: 9 mesh parts; 39 armature bones.

The Industrial Stove mesh comes with 4 modifiers: an Armature; a Mask that, if activated, hides internal parts, reducing the mesh to 20,115 vertices; a Bevel with Weight method; and a Subdivision modifier.

UV Map:
Dev Fund Contributor
Published 3 months ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1
Render Engine Used cycles, eevee
Misc Data uvs-unwrapped, rigged
License Royalty Free
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