Industrial Aov Connector
Robust And Powerful AOV Output Tool, supports light group, intelligent denoise, converts data for nuke, and more. Build for professional compositing.
For 中文介绍 and source code go github https://github.com/RolandVyens/Industrial-AOV-Connector
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Update Log:
Restart Blender After Update From Older Version
2024.4.15: version 1.1.1
1. changed exr codec to ZIPS for faster processing inside comp
2024.2.11: version 1.1.0
1. In blender conversion of motion vector pass, to use in nuke, simply shuffle vector pass to motion, then add a vector blur node and choose "Arnold" preset.
2. Make all conversion nodes collapse by default
3. Removed 3.2 support because motion vector conversion needs
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Overview:
Supports blender 3.2 - 4.1 by now (2024.1.1)
Supports material based aovs and light group aovs, also can do hybrid. Supports multiple Viewlayers from scratch. This plugin can make output nodes automatically for you, intelligently make denoise nodes based on the outputs' type, convert position/normal/motion vector pass to nuke standard passes (fusion can also use in theory).
Features:
- The ability to seperate color and data passes into 2 seperate files, or output to 1 single file. If seperated then it's able to use 16bit exr for color (better "Pragmatism" option, color aovs use 32 bit is a waste, but you can still choose 32 bit)
- Can build nodetree for all viewlayers at once, or only buid or update current viewlayer's nodetree.
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Can output to renderpath or each outputs' subfolder(based on blender render path)
- Can choose whether to use Denoise nodes or not
5. Auto arrange nodes generated in compositor
6. One click remove useless default render output files (Optional)
7. In blender data conversion for nuke standard passes
Sales | 10+ |
Dev Fund Contributor | |
Published | 4 months ago |
Blender Version | 4.1, 4.0, 3.6, 3.5, 3.4, 3.3 |
License | GPL |
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