Indian Rhinoceros Animated | Vfx Grace

by VFX Grace in Models


 🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.

 🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.


Introduction

This is a high-quality Indian Rhinoceros model with multiple 4K textures, rigging, hair, and an unlooped animation and two loopable animations. 9 pieces of UDIM UV maps are applied to present subtle details. It's made with Blender and Cycles renderer at real-world scale.

The model consists of 6 objects: Body, eyeballs, pupils, lacrimal caruncles, upper teeth, lower teeth.


Polygons

Body: vertices 47,128; polygons 47,126

Eyeballs: vertices 580; polygons 576

Pupils: vertices 740; polygons 752

Lacrimal caruncles: vertices 564; polygons 560

Upper teeth: vertices 6,388; polygons 6,364

Lower teeth: vertices 5,564; polygons 5,540

Total: vertices 60,964; polygons 60,918


Formats

There is a Blender project and an OBJ file.


Textures

JU0L521A7_IndianRhinoceros_Body_BaseColor_1001.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_BaseColor_1002.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_BaseColor_1003.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_BaseColor_1004.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_BaseColor_1005.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_BaseColor_1006.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_BaseColor_1007.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_BaseColor_1008.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_BaseColor_1009.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Displacement_1001.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Displacement_1002.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Displacement_1003.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Displacement_1004.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Displacement_1005.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Displacement_1006.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Displacement_1007.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Displacement_1008.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Displacement_1009.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Normal_1001.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Normal_1002.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Normal_1003.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Normal_1004.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Normal_1005.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Normal_1006.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Normal_1007.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Normal_1008.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Normal_1009.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Specular_1001.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Specular_1002.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Specular_1003.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Specular_1004.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Specular_1005.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Specular_1006.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Specular_1007.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Specular_1008.png, 4096*4096

JU0L521A7_IndianRhinoceros_Body_Specular_1009.png, 4096*4096

JU0L521A7_IndianRhinoceros_Pupil_BaseColor.png, 4096*4096

JU0L521A7_IndianRhinoceros_Pupil_Normal.png, 4096*4096

JU0L521A7_IndianRhinoceros_Teeth_D_BaseColor.png, 4096*4096

JU0L521A7_IndianRhinoceros_Teeth_D_Normal.png, 4096*4096

JU0L521A7_IndianRhinoceros_Teeth_U_BaseColor.png, 4096*4096

JU0L521A7_IndianRhinoceros_Teeth_U_Normal.png, 4096*4096


Rigging

CTR_Spine_a controls the rotation of the former spine, and comes with a customized attribute Neck_Follow which controls whether the neck follows the former spine to rotate.

MCH_Hand_Stretch.L/R and MCH_Toe_Stretch.L/R control the squeeze on each foot pad.

CTR_Foot_IK_FK_Root.L comes with customized attributes: IKFK_Switch, controls the switch of IK/FK which is non-seamless; IK_Leg_Rotation, controls the rotation of ankles; IK_Stretch, controls the IK stretch.

CTR_Spine_Root_a controls the center of the gravity of the model.

ROOT controls the entire model.

CTR_Arm_Root controls the location of the shoulders.

CTR_Ear_Roll rotates the ear.

CTR_Mouth_a opens the mouth.

CTR_Leg_Root controls the root of the leg.

CTR_Hee_Rool is to lift up the heel.

CTR_Tail_Roll is to rotate the tail.

The basic facial rigging supports simple facial expression creation, such as winking, breathing, adipose trembling, etc.

And more …


Features

Unlooped eating animation at 30fps, frame range 0-300


Loopable running animation at 30fps, frame range 1-21


Unlooped walking animation at 30fps, frame range 0-272



Features

The model is in meter units at real-world scale. 

Textures can be compressed for faster running when the character is placed in the midground and background.

The hair dynamics have been baked and are ready to be used.

The model can be rendered in the current project, without any other adjustment.


Notes after purchase

If you have problems using your character after purchasing it, please check our Support page.

If you have any other questions, please feel free to contact us.

Choose a product version:

Published 11 months ago
Blender Version 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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