Hyacinth Macaw Character Animation - 3D Model, Rigging, Blender Model
Introduction
This is a high-quality Hyacinth Macaw character, featuring a detailed model, textures, hair cards, rigging, and four vivid animations. The model has a realistic muscle structure, and the textures are created in 4K resolution. Complex feather cards and textures were crafted in Blender, with the total feather polygon counts reaching 190,000 for a highly realistic effect. The rigging includes precise controls to allow for flexible body and feather movement, and four lifelike animations add dynamic realism. Created in Blender and rendered with Cycles, the model is scaled to true proportions.
Description
It consists of the body(including tongue), pupils, eyeballs, feathers.
Polygons
Body (including tongue): vertices: 36,549; polygons: 36,516
Pupils: vertices: 532; polygons: 544
Eyeballs: vertices: 964; polygons: 1,024
Feathers: vertices: 282,398; polygons: 195,524
Total: vertices: 320,443; polygons: 233,608
Project Format
There is a Blender project and an OBJ file.
Textures
JC0O4X0B_HyacinthMacaw_Body_BaseColor.1001.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_BaseColor.1002.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_Normal.1001.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_Normal.1002.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_Roughness.1001.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_Roughness.1002.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_Specular.1001.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_Specular.1002.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_Displacement.1001.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_Displacement.1002.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_SubsurfaceColor.1001.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_SubsurfaceColor.1002.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_Feather_BaseColor.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Body_Feather_Normal.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Head_Feather_BaseColor.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Head_Feather_Normal.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1001.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers_Normal.1001.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1002.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers_Normal.1002.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1003.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers_Normal.1003.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1004.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers_Normal.1004.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1005.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers_Normal.1005.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers_Alpha.jpg, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1001.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1002.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1003.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1004.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1005.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_WingBack_BaseColor.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_WingFeather_BaseColor.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_WingFeather_Normal.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Scapulars_Feather_BaseColor.png, 4096* 4096
JC0O4X0B_HyacinthMacaw_Scapulars_Feather_Normal.png, 4096* 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root: Controls the entire model, with four customized attributes:
Leg_IKFK_L: Switches between IK and FK for the left legs.
Leg_IKFK_R: Switches between IK and FK for the right legs.
Leg_Stretch_L: Controls stretching for the left legs.
Leg_Stretch_R: Controls stretching for the right legs.
CTR_gravity: Controls the center of gravity with six customized attributes:
Head_Follow_Location: Controls whether the head follows position.
Head_Follow_Rotation: Controls whether the head follows rotation.
Neck_Follow: Controls whether the neck follows.
Neck_IKFK: Switches between IK and FK for the neck.
Tail_Follow: Controls whether the tail follows.
Wing_Follow: Controls whether the wing follows.
CTR_WingFold.L: Controls the folding of the left wing for quick wing retraction, improving efficiency.
CTR_WingFold.R: Controls the folding of the right wing for quick wing retraction, improving efficiency.
CTR_TailWingFold: Controls the folding of the tail feathers.
CTR_blink.L: Controls the opening and closing of the left eye.
CTR_blink.R: Controls the opening and closing of the right eye.
CTR_head: Controls the head.
Additionally, the body has more controllers. Each feather comes with skinned bone and separate FK controllers, linked controllers, and bending controllers, allowing for detailed adjustments. These controllers are designed for easy creation of detailed animations.
Animations
Loopable flying animation at 30 fps, frame range 0-24
Unlooped landing animation at 30 fps, frame range 0-153
Unlooped watching animation at 30 fps, frame range 0-150
Unlooped take-off animation at 30 fps, frame range 0-155
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.