Oliver Post
over 2 years ago
Hey David, Just to reply to the points you mention in your review (as we of course also talked on Discord to help solve the errors you experienced):
- We are aware of the challenges of exporting particle hair, that's why we explicitly mention it as a limitation on the front page of the store. We are currently working on an auto-hair cards feature to help with this.
- We wanted to find a good balance between quality and speed so Alexander aimed to poly count to be typical for AAA games, 25K faces for the main body. We will take your feedback for LOD options into account.
By the way, my apologies again you had to wait 2 days to get support. The first day was a national holiday in my country and the second one I just didn't find the time.