House Generator

by Matsumossan Studio in Addons



Isn't building cityscapes tedious?

Lately, I've been working solo on creating an open-world RPG in Unity, and the biggest challenge I face is building cityscapes.
It turns out there are way more buildings than I expected.
If I want to create a city of decent size, I need around 50, or ideally 100 buildings.

For example, using Archimesh to create each building one by one, it takes about an hour just to make a single house.
Sure, I could copy the same house, but that would feel a bit dull, right?

On top of that, I’m not particularly good with Blender.
I can barely remember how to make a simple cube.

There are people who have thought the same thing, and tools like Buildify are impressive.
You can create cityscapes from Blosm!
But when I tried it, the polygon count was massive, and when I imported it into Unity, it barely ran.
I didn't know how to reduce the polygon count.
I was stuck...

Then one day, it hit me:
"Wait, Blender can run scripts!"

I'm a programmer. I happen to know a little Python.
So I thought, why not create a script that automatically generates simple houses?

And with that, I made:
"The one-click 'select an object and boom, a house appears' script"!

Select a object.

Click "Create Building" button.

Simple Building was appeared!!

Isn't it amazing?!


* Objects generated using this script can be freely used, including for commercial purposes, but modification or redistribution of the script itself is strictly prohibited.

* Please feel free to contact us with feature requests or to report any issues.

Dev Fund Contributor
Published 11 days ago
Blender Version 4.2, 4.1, 4.0, 3.6
Extension Type Legacy Add-on
License GPL
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