Realistic Hippopotamus Sculpt, proper Topology and UV Unwrapped with no overlapping.
Ready for Rigging, Texturing and Animation.
Below Image Show how to setup Displacement map in Blender
Follow the steps shown in image to get proper result from file.
- Displacement map
Inside the product:
- Clean Topology
- Single Udim
- Unwrapped Uvs for Texturing
- Proper naming and Grouping
- No unwanted Shaders and history
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|Dev Fund Contributor|
|Published||4 months ago|
|Blender Version||2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0|
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