Grid Rigger
Install the zip file the same way you would any other blender add-on:
Preferences -> Add-Ons -> InstallNavigate to the directory where you saved the gridrigger_addon.zip file. Install & Enable with the checkbox.
Explaining the UI:
Resolution:
How many points to distribute across each axis. The influence of each point on the mesh will be distributed evenly according to their location in 3D Object space.
Mode:
If you have multiple objects selected, you can choose whether to rig them each individually, with their own "grid-rigs" or to create one big rig for the whole selection.
Hide Lattice:
Enabled by default. This will hide the root lattice driving the deformations when creating the rig.
Typical usage should not require viewing the lattice and I recommend leaving it enabled for a cleaner layout, but feel free to disable (either here or in the outliner)
Grid Rig It:
Create the lattice-based rig around the bounding box of your selection.
Purge Rig:
Best way to delete old or unwanted grid rigs. Select the rig you want to purge and click purge. This should help keep your outliner/modifier stacks clean.
Extend Functionality:
The lattice modifier is still available in the object modifier stack(s). Feel free to mask the grid rigs influence using vertex groups, or apply certain poses as shape-keys or just totally break the tool!UPDATE NOTES
v02: adding support for non-(0, 0, 0) cursor locations. (zeroes out cursor during build then returns it to initial location)
v03: attempting to fix installation issue for older Blender versions + moved the addon to its own viewport sidepanel tab "gridrigger"
v04: re-implementing v02 cursor offset func
v05: adding an option to copy rotation. Improving stability of rig generation, works regardless of active collection.
v06: fixing cursor offset bug
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