Great white shark

by Junnichi Suko in Models

Update:

SharkNaturalScale.blend was added.

This is a model tailored to Blender's unit.

The length is about 5m.


Blender(2.79) file of 3D model and animations of a Great white shark.

I stuck with the structure and animation around the mouth.

Details of the skin of the shark is represented by a detail map.

There are two types of LODs.

The first four images of the gallery and featured image are the middle poly model with one subdivided by multi resolution, rendered in cycles.


note:To use Root Motion with UE4, I need 3dsMax.

How to import to the game engine

Animation names are listed in the documentation.

Textures size:

Diffuse, normal, height:4096X4096

Ditail normal, height:512x512

Low Poly: Polygons:2076 Vertices:2007 Middle Poly Polygons:7818 Vertices:8120

Animation names:

Bite:10-40

SwimForward:50-80

SwimRight:90-120

SwimLeft:130-160

SwimDown:170-200

SwimUp:210-240

Idle:250-280

RightPose:290-320

LeftPose:330-360

DownPose:370-400

UpPose:410-440

UpBite:450-480

BiteRollRight:490-520

BiteRollLEft:530-560

BiteRight:570-600

BiteLeft:610-640

BiteDown:650-680

BiteUp:690-720

BiteShake:730-790

RollRight:800-830

RollLeft:840-870

Death:880-910

Float:920-950

Rebirth:960-990


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