Gray Langur Animated | Vfx Grace

by VFX Grace in Models


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Introduction

This is a realistic sacred langur model with multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer.

It consists of the body, black pupils, lacrimal sacs, lacrimal glands, oral cavity, pupils, lens.


Polygons

Body: vertices 16,778; polygons 16,732

Black pupils: vertices 320; polygons 256

Lacrimal sacs: vertices 712; polygons 648

lacrimal glands: vertices 120; polygons 116

Oral cavity: vertices 8,218; polygons 8,100

Pupils: vertices 1,346; polygons 1,346

Lens: vertices 1,156; polygons 1,216

Total: vertices 28,650; polygons 28,414


Formats

There is a Blender project and an OBJ file rotated over the X-axis by 90 degrees without rigging or animation.


Textures

JU0L918B0_GrayLangur_Pupil_Specular.png, 2048*2048

JU0L918B0_GrayLangur_Pupil_Normal.png, 2048*2048

JU0L918B0_GrayLangur_Pupil_BaseColor.png, 2048*2048

JU0L918B0_GrayLangur_OralCavity_Specular.png, 2048*2048

JU0L918B0_GrayLangur_OralCavity_Normal.png, 2048*2048

JU0L918B0_GrayLangur_OralCavity_BaseColor.png, 2048*2048

JU0L918B0_GrayLangur_BodySkin_Specular.1002.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_Specular.1001.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_Roughness.1002.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_Roughness.1001.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_Normal.1002.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_Normal.1001.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_BaseColor.1002.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_BaseColor.1001.png, 4096*4096

JU0L918B0_GrayLangur_BodyHair_BaseColor.1002.png, 4096*4096

JU0L918B0_GrayLangur_BodyHair_BaseColor.1001.png, 4096*4096

JU0L918B0_GrayLangur_Bodydetail_BaseColor.png, 4096*4096


Rigging

With full controllers, including IK/FK switch and facial rigging, it's easier for users to handle. The features are as follows:

CTR_pagina_IK_FK_c.L/R switch IK/FK of the hind legs by X-Location.

CTR_oreleg_IK_Fk_c.L/R switch IK/FK of the forelegs by X-Location.

CTR_root_c has 3 customized attributes:

Head_follow controls whether the head moves following the parent controller;

Neck_follow controls whether the neck moves following the parent controller;

tail_follow controls whether the tail moves following the parent controller.

CTR_blink_c.L/R controls the winkle by Y-Location.

And more...


Animations

Loopable walking animation at 30 fps, frame range 0-149


Features

The model is in meter units at real-world scale.


Choose a product version:

Published 10 months ago
Blender Version 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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