Gray Alien

by Jorge Enrique Baldeon in Models

Gray Alien


Character created in Blender 3.3.1 Single mesh with sculpted detail. Low frequency detail stored in a Multiresolution Modifier. High frequency details applied Material Displacement. Mostly done with Quad Polygons.


Body is Unwrapped in a single UV set. Textures are 8k JPGs. Includes: Diffuse Map, Roughness Map, Normal Map and Displacement Map.


Materials created for best results in Cycles Render. File has lights and render setup settings.


Rigged with Rigify Human (Meta-rig) setup.


BLEND Main file, OBJ files of static model in Base Low Poly Mesh and Subdivided Sculpted Mesh.

*Lights and materials inside the scene file reproduce the advertised look. Mouth doesn't open


Sales 20+
Published over 1 year ago
Blender Version 3.3
Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Normal-Mapped, Textured
License Royalty Free
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