This asset library was made mainly for game engines but ultimately it was made in Blender, therefore, it can be used in Blender by default. All models are immediately ready for use after importing into your projects.
To use models from this pack, it is advised to append them, not link, into your projects. After appending, models are ready for use. You can use incremental snapping to quickly assemble your scene, as every model has its origin point set to accommodate this workflow.
MaterialsMaterials are using basic PBR texture setup and are generally assigned one material per item. However, some smaller props may share a texture set, for better optimization. Depending on your lighting setup, height map can sometimes be too strong. To fix this, just adjust its strength in the material setup.
|Dev Fund Contributor|
|Published||10 months ago|
|Blender Version||2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4|
|Misc Data||uvs-unwrapped, normal-mapped, textured|
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