3 Procedural Stylized Glowing Rock Materials

by Ryan King Art in Surfacing

Three Procedural Stylized Glowing Rock Materials, created with Blender's Procedural nodes.

Procedural Node Groups:
The materials are created completely procedurally with Blender's procedural shader nodes. The material has also been joined into to Node Groups with custom sliders. You can control the scale, rock distortion, variation, details, emission, bump, and more!

One Material with Different Variations:
The materials are actually one procedural material, but the custom values have been changed, to create three different variations.

The materials are using displacements, so it is recommended to use the Cycles rendering engine, because displacements are not supported in Eevee.


● Procedural Materials Blender File
● Final Render
● HDRI Lighting

To learn how to create these materials yourself, you can watch the Tutorial here.

Sales 10+
Dev Fund Contributor
Published 7 months ago
Blender Version 4.0
Render Engine Used Cycles
License Royalty Free
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