This addon is highly specialised in exporting assets into game engines using glTF file format. It achieves that by giving the user access to a library that does most of the heavy lifting and a very fast way to run your code via buttons minimising time between exporting and seeing new changes within the game engine.


Have a look at the features and limitations section below to see if it fits your purpose, if you do not need any of this functionality I highly advise you to stick to the default glTF exporter.

Otherwise get started here.

Features

  • Additive workflow, start with nothing and add only what you need.
  • Non-destructively merge multiple meshes into one.
  • Add as many UV maps, vertex colors or shape keys to your meshes as you need.
  • Break down your complex scene into smaller files.
  • Easily add hierarchies, collections or singular objects.
  • Non-destructively remove objects with with filters and blacklists.
  • No glTF scenes required, making it possible to create asset libraries (for example file containing only meshes).
  • Non-destructively strip bones from armatures with filters and blacklists.
  • Automate excluding useless control bones and trimming bone prefixes when using rigify armatures.
  • Use timeline markers, manual frame ranges or NLA tracks to bake animations.
  • Manually specify which NLA tracks are to be grouped together into one animation, allowing for the use of additive tracks.
  • Force animation to be use stepped interpolation.
  • Easily create buttons to run your code from outside of the text editor.


Limitations

  • Cannot export base meshes, each mesh has to be assigned to an object in scene in order to be exported.
  • When merging meshes, UV map, vertex color and shape key names must match.
  • Meshes can only be based on blender meshes, no curves, NURBS, etc.

This addon is still a work in progress, and does not support all data types:

Data Type
Support
Animation
Yes
Scene
Yes
Node
Yes
Mesh
Yes
Skin
Yes
Material
No*
Texture
No
Image
No
Camera
No
Light
No

* Meshes retain their material slots.


  • $1
  • Support development

    $15
$1

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Details
Sales 10+
Published about 2 years ago
Software Version 3.3, 3.4, 3.5, 3.6
License Mit
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