GeoFlare 1.0


Geoflare is a geometry nodes object that produces lens effects in real time.

Characteristics:

  • Eevee and Cycles compatibility
  • With object occlusion effect
  • Lens dirt
  • widely customizable
  • geometry nodes based
  • Asset browser integration
  • In real time, and viewport render


Installation:

  • Decompress the zip file in your hard drive. You would add this folder as a new asset library.


How to:

  • You only have to choose the preset in the asset browser, and add it to the scene. Will import an object called "X_Geoflare" that contains a geo nodes modifier.
  • Fill the three fields as:
    • camera: your camera
    • light: the object that generate de lens flare (usually will be a light)
    • block collection: a collection that contains objects that can block the source light. TIP: You can link the objects to this collection (with shift + m) instead add it, to maintain your collections.
  • General parameters
    • global power. is the global intensity
    • flicker. Light intensity flicker effect to add realism (0 no effect, 1 max effect)
    • field. With this parameter you can deactivate the effect when the light disappears from the field of view of the camera. examples: 0.9 for 50mm cameras, 0.613 for 18mm cameras.
    • renderdistance. Normally you don't have to adjust this parameter, but it is useful if you have problems rendering the effect or it overlaps with an object.

    • Specific parameters
      • color/power. the hue and saturation of the color determines the color, and the value its intensity
      • on: 0 to desactivate, and 1 to activate
      • scale, scale of the element
      • type. changes the element when avalaible
      • ...








      https://youtu.be/19R4UPzIYqM

      Considerations:

      • The lens effect is created very near from the camera, so you have to check your camera clip (near)
      • The lens effect is created a proportional distance between camera and light, so with very distant lights, the elements move away from the camera and clip can ocurr
      • If you need more than one lens flare, you have to duplicate de GeoFlare object and fill with the other lights
      • in cycles sometimes you have to raise transparent max bounces in light paths tab if artifacts happen
      • in eevee turning on "bloom" is recommended
      • Depth of field with low F-Stop can ruin the effect
      • The tutorial videos are obsolet, iam creating new video tutorials

      Log:

      0.90: launch!

      0.91: cycles artifacts solved 

      0.92: New Parameters:


      • Field: parameter to restrict lens effects while light is in the camera's field of view. (Example: 0.9 at 50mm, 0.613 at 18mm)


      • Render distance. Now all elements render a fixed distance, controlled by this parameter. You can tweak if there is camera clip or you are using a low F.stop depth of field





      0.93: Blender 3.3 update. Now works in blender 3.3, Eevee and Cycles supported. There are more changes, now each element has a intensity color parameter (hue and saturation for color and value for intensity) and new elements.


      1.00: Retail version.  

      • Asset browser integration
      • presets (new presets will arrive in future)
      • horizontal reflection elements
      • Blender 3.4 compatibility


      Sales 50+
      Customer Ratings 1
      Average Rating
      Dev Fund Contributor
      Published about 2 years ago
      Blender Version 3.4
      License Creative Commons
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