Game Ready Cave Interior Tileset

by bigmouse in Models


A complete set of generic cave interior parts - game ready


3 Scenes included:

Parts - the library of the basic meshes separated

Pre_Builds - a set of pre-made cave sections 

Test_scene_01 - A complete mid-size cave interior build


About materials:


Each material consists of 3 Texture image maps:

OCC - Occlusion map, multiplied with Color map

CLR - Color/Albedo map

NRMA - Normal map with an alpha channel which includes Specular data transtated via color ramp. flipped color ramp is used for roughness.

Textures are in .dds format for better compression


Sales 10+
Published over 2 years ago
Blender Version 3.0
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free
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