Fps Arms 05A

by Davlet in Models

Update 1.0.1

  • Added Realistic Black Skin;

Realistic 3d hands model for games from the first person or other. Control Rig. Easy retargeting! Easily create your own animation or edit the finished one with Control Rig! Full compatibility with Epic Skeleton UE5 version.

  • 3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.

  • Textures with a resolution of 4k(4096x4096);

  • Triangulation model (divided into triangles) for correct export to game engines;

  • Unreal Engine 5.3 project;

  • Textures include: Base_Color,Displacement,Ambient_occlusion,Emissive,Height,Normal_OpenGL,Roughness and others;

  • Blender file with two ready-made rigs and customized materials (watch the video);

  • .fbx,

  • Low Poly All - Verts 20,632; Tris 40,888;

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

A short video tutorial on Control Rig and Animation editing: https://www.youtube.com/watch?v=pN7l6O-4xZ0&t=7s

Unreal Engine 5 Technical Details

The character was configured using Control Rig The character is fully rigged and retargeted to Epic's humanoid rig (UE5 version). I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.

correction of fingers (a common problem when retargeting animation); correction of deformity in the areas of wrist rotation (a common problem); Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig._

Technical Details

  • Control Rig;

  • Masks have been added to the material for dynamic color changes. (watch the demo video);

  • 10 color styles of Gloves;

  • 10 color styles of Clothes;

  • Two shades of skin texture;

  • Included textures in sizes 4096;

  • Low Poly All - Verts 20,632; Tris 40,888;

  • PBR Materials;

  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (No) demo
  • Number of characters: 1
  • Vertex counts of characters: 20,632
  • Number of Materials and Material Instances: 5 and 34
  • Number of Textures: 46
  • Texture Resolutions: 4096x4096

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: Link (or a description of where users can find) the documentation
  • Important/Additional Notes: additional bones: u_triceps_r, u_triceps_r; u_biceps_r, u_biceps_l; u_elbow_r,u_elbow_l; u_hand_correct_r,u_hand_correct_r; u_weapon_r, u_weapon_l;

Dev Fund Contributor
Published about 2 months ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92
Render Engine Used eevee
Misc Data uvs-unwrapped, manifold-mesh, rigged, low-high-resolution, normal-mapped, textured
License Royalty Free
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