Fps Arms 03A (Rigged)

by Davlet in Models



big update 01

_- Now available on the UE version of the engine 4.27 - 5.0-5.4;

  • Added two Epic Skeletons versions UE4 and UE5!
  • The T-pose for UE5 Rig has been improved and the retargeted animation has become more accurate!
  • Minor errors in 3d model skinning have been fixed;
  • The Control Rig has been completely rebuilt - it is now available in engine versions 4.27 - 5.0-5.4;
  • The folder with the name - FirstPerson and the blueprints has been deleted; _

Update 2.0

  • Improved the skinning of the rotation of the hand (forearm) - lowerarm_twist_01,lowerarm_twist_02. Now the rotation of the hand (forearm) has become much better! (Watch the video at the link https://www.youtube.com/watch?v=23pnT7zq0mU )



  • Compatibility of the 3d hand model with the Cascadeur animation program (Watch the video at the link https://www.youtube.com/watch?v=I_dqtTyTTMk )




3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.

  • Textures with a resolution of 4k(4096x4096);

  • Triangulation model (divided into triangles) for correct export to game engines;

  • Textures include: Base_Color,Displacement,Ambient_occlusion,Emissive,Height,Normal_OpenGL,Roughness and others;

  • Blender file with two ready-made rigs and customized materials (watch the video);

  • .fbx,

Verts: 13,110; Tris: 25,963;

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

Unreal Engine 5 Technical Details

Full compatibility with Epic Skeleton UE5 version. Full compatibility with Epic Skeleton UE4 version.

I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.

Note! To use Control Rig, activate the Control Rig plugin!

  • correction of fingers (a common problem when retargeting animation);
  • correction of deformity in the areas of wrist rotation (a common problem);

Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig https://www.youtube.com/watch?v=5z-hyV0OQL0



Technical Details

  • Control Rig;
  • Masks have been added to the material for dynamic color changes. (watch the demo video);
  • 10 color styles;
  • Two shades of skin texture;
  • Included textures in sizes 4096;
  • Low Poly All - Verts 13,110; Tris 25,963;
  • PBR Materials;

  • Rigged: (Yes)

  • Rigged to Epic skeleton: (Yes) UE4 rig and UE5 rig

  • If rigged to the Epic skeleton, IK bones are included: (Yes)

  • Animated: (No) demo

  • Number of characters: 1

  • Vertex counts of characters: 13,110

  • Number of Materials and Material Instances: 3 and 17

  • Number of Textures: 29

  • Texture Resolutions: 4096x4096





Dev Fund Contributor
Published 28 days ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4
Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free
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