Flintlock Pistol Old Historic Antique
Dragon pistol old historic antique
- [ USAGE ]
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- This model is suitable for high resolution usages like broadcast, high-res film close-ups, advertising, design visualization etc
- I have a low poly for games,VR and AR for it on my store, please check my store and have a look
- [CONTENT]
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- a packed .blend file including 4k hdri,camera,textures and settings....just open and hit render and you'll get the first render picture
- .fbx, .obj, .stl, .collada formates, each in separate RAR
- General PBR metalrough including [BaseColor, Normal, Metallic, Roughness, Ambient Occlusion]
- every single texture format and mesh formats is in separate RAR for easy usage and appropriately named
- [GEOMETRY]
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- No subdivision :-
- Polygons: 9287
- Vertices: 9682
- for subdivision level 1 :-
- Polygons: 37016
- Vertices: 37919
- [TEXTURES ]
-
- 1 texture set for the gun
- PBR realistic textures
- all textures are in 8k and there's another version of the same textures in 4k in a separate RAR
- all textures are in .png format
- you can ask for an other texture maps or formates or resolution (1-8k)
- [ GENERAL ]
-
- ready to be rigged and animated
- Clean and optimized topology is used for maximum polygon efficiency,only quads with almost no tris, no [n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].
- the exported mesh formats are the base mesh without sundivision and ready to be subdivided
- Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
- All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8
- All the uvs are non mirrored (non-ovelapping)
- Model is built to real-world scale
- Model Dimensions: 0.39m x 0.067m x 0.204m
- This model contains 9 objects with one UV-map, collected in one group
- All objects and textures are named appropriately
- No third-party renderer or plug-ins
- Hand painted realistic textures created in substance painter
- Model unwrapped and packed manually to make most efficient use of the UV space
- Object pivot points at 0,0,0
- No cleaning up necessary, just drop your models into the scene and start rendering.
- If you have any questions or any change , please feel free to contact me and i'll what i can do
-
Dev Fund Contributor | |
Published | about 5 years ago |
Blender Version | 2.8 |
Render Engine Used | Cycles |
Misc Data | UV'S Unwrapped, Textured |
License | Royalty Free |
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