Flintlock Pistol Old Historic Antique

by petrohands-designs in Models

Dragon pistol old historic antique


- [ USAGE ]

- This model is suitable for high resolution usages like  broadcast, high-res film close-ups, advertising, design visualization etc

- I have a low poly for games,VR and AR for it on my store, please check my store and have a look 

- [CONTENT]

- a packed .blend file including  4k hdri,camera,textures and settings....just  open and  hit render and you'll get the first render picture

- .fbx, .obj, .stl, .collada formates, each in separate RAR

- General PBR metalrough   including   [BaseColor, Normal, Metallic, Roughness, Ambient Occlusion]

- every single texture format and mesh formats is in separate RAR for easy usage and appropriately named  

- [GEOMETRY]

- No subdivision :-

   

            - Polygons: 9287

            - Vertices: 9682

- for subdivision level 1 :-

   

            - Polygons: 37016

            - Vertices: 37919



- [TEXTURES ]

- 1 texture set for the gun 

- PBR realistic textures

- all textures are in 8k and there's  another version of the same textures in 4k in a separate RAR

- all textures are in .png format

- you can ask for an other texture maps or formates or resolution (1-8k)


- [ GENERAL ]

- ready to be rigged and animated

- Clean and optimized topology is used for maximum polygon efficiency,only quads with almost no tris, no [n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].

- the exported mesh formats are the base mesh without sundivision and ready to be subdivided 

- Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.

- All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8

- All the uvs are non mirrored (non-ovelapping)

- Model is built to real-world scale

- Model Dimensions: 0.39m x 0.067m x 0.204m

- This model contains 9 objects with one UV-map, collected in one group

- All  objects and textures  are named appropriately

- No third-party renderer or plug-ins

- Hand painted realistic textures created in substance painter

- Model unwrapped and packed manually to make most efficient use of the UV space

- Object pivot points at 0,0,0

- No cleaning up necessary, just drop your models into the scene and start rendering.

- If you have any questions or any change , please feel free to  contact me and i'll what i can do