Erosion Add-On
FLOW BASED TERRAINS
Industry level erosion inside blender for custom meshes!
Original algorithm far beyond the standard 2D heightmap workflow
vertex groups for modfiers
color attributes for shading
a flow map for flexible erosion shading
river and lake generation
intuitive control via curves
FEATURES
model & animate
curve based control
topology based flow
8 different flow properties
flow map for long flow shading
strength: set length
width: widen flows
This is the only addon with erosion simulation that works on any mesh! Even Suzanne can be eroded.
The mesh modification can be applied once or while you are modeling your landscape in iterations, with rising detail. Vegetation can quickly be applied, by creating a particle system automatically, to distribute trees and plants conveniently. My Deeptree Pack is perfect for this.
Apply it to the whole mesh or just a selection of vertices.
GENERATE A NEW LANDSCAPE:
https://youtu.be/-S24NaUk-dA
OPTIONS AND VERTEXGROUPS:
https://youtu.be/8SQTBkqDbwU
SHADING THE LANDSCAPE:
Rivers & Lake Meshes:
You can generates Rivers and Lakes flowing down the suface based on the vertices. VertexGroups are generated for water and age of the flow.
2D Erosion :
The Flow Map nodegroup can be combined with a vertex color for more contrast into the flow shading.
using the vertex colors in combination with the flow map allows for versatile and quick shading:
ceilings of caves and tunnels are calculated just like real ceilings, leading to small spikes and flows simulated with a global downward gravity.
2 Versions available
Erosion Lite just for erosion calculation
and the full featured Erosion plugin
with 2D Flowmap, Rivers and Lakes and more profile curves:
Have a look at my other items including:
About the Creator: