Ephemeral Pavilion
Ephemeral and futuristic Pavilion for interior and exterior uses. Low/mid poly model, quads and a few tris only (no ngons). Optimal for both high-end visualization and games or real-time engines (UE assets provided).
Scene with real world measures, default unit is meters (centimeters for Unreal). The building bounding box is 39.1m x 22.7m x 7.7m.
There are 4 descriptively named objects (facade, substructure, floor, ground) that are organized within the same layer structure.
3 PBR
Vray materials for all objects (Unreal version: base color, specular,
roughness; for Max versions: diffuse, glossiness, max reflection).
Meaningfully named. 4 texture maps used, PNG format, of 1K resolution
(1024x1024px). All textures have their paths stripped from the
model in order to prevent linking issues.
Unwrapped UVs for all objects. Overlapping UVS in UV channel 1 (for common textures) and Non-overlapping UVS in UV channel 2 (for lightmap baking etc)
3DS MAX 2016 native file format with Vray 3.6 materials. Blender and
Cycles used for most preview renders.
Unreal Engine .uassets added, with collision set up for the base mesh. For Unreal the number of meshes is 3. The static lighting has been calculated with medium build quality within a test level in order to establish ideal parameters for the assets.
The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied only, no further post-production.
No plugins needed. The HDR images used for lighting the scene are not included.
USAGE
For Unreal Engine, download and place the unzipped ADIP directory inside the Content folder of your destination project. For packages other than Unreal, major file formats are packed alongside all the textures and no linking issues should arise; for exchange formats (gltf, obj, collada, fbx or usd), unpack them along the textures, which are provided separately, inside the same folder before use.
Choose a product version:
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$39 ALL-IN-ONE
All versions included: Blender, Unreal, 3DS MAX + V-Ray, FBX, OBJ, USD, DAE & GLTF
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$29 BLENDER
Blender version only
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$29 UNREAL
Unreal Engine 4.18 -> 5 version only
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$29 3DS MAX
3DS MAX + V-Ray version only
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$29 EXCHANGE
FBX, OBJ, USD, DAE & GLTF versions only
Dev Fund Contributor | |
Published | 6 days ago |
Blender Version | 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3 |
Render Engine Used | Cycles |
Misc Data | Uvs-Unwrapped, Normal-Mapped, Textured |
License | Royalty Free |
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