Emperor Penguin Animated | Vfx Grace

by VFX Grace in Models

 🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.

 🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.


This is an Emperor Penguin model with multiple 4K UDIM PBR maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.

The model consists of Body, pupils, corneas, dark corneas, teeth, tongue, multiple feathers.


Body: vertices 11,845; polygons 11,818

Pupils: vertices 1,284; polygons 1,344

Corneas: vertices 1,156; polygons 1,216

Dark corneas: vertices 898; polygons 896

Teeth: vertices 4,992; polygons 4,368

Tongue: vertices 3,760; polygons 3,748

Feathers: vertices 920; polygons 644

Total: vertices 24,855; polygons 24,034


There is a Blender project and an OBJ file without rigging or animation.


JF0LA12A7_EmperorPenguin_Body_BaseColor.1001.png, 4096*4096

JF0LA12A7_EmperorPenguin_Body_BaseColor.1002.png, 4096*4096

JF0LA12A7_EmperorPenguin_Body_Normal.1001.png, 4096*4096

JF0LA12A7_EmperorPenguin_Body_Normal.1002.png, 4096*4096

JF0LA12A7_EmperorPenguin_Body_Roughness.1001.png, 4096*4096

JF0LA12A7_EmperorPenguin_Body_Roughness.1002.png, 4096*4096

JF0LA12A7_EmperorPenguin_Body_Specular.1001.png, 4096*4096

JF0LA12A7_EmperorPenguin_Body_Specular.1002.png, 4096*4096

JF0LA12A7_EmperorPenguin_Hair_Mask.png, 2048*2048

JF0LA12A7_EmperorPenguin_Pupil_BaseColor.png, 1024*1024

JF0LA12A7_EmperorPenguin_WhiteTailFeather_Alpha.png, 4096*4096

JF0LA12A7_EmperorPenguin_WhiteTailFeather_BaseColor.png, 4096*4096

JF0LA12A7_EmperorPenguin_WhiteTailFeather_Normal.png, 4096*4096

JF0LA12A7_EmperorPenguin_WhiteTailFeather_Roughness.png, 4096*4096

JF0LA12A7_EmperorPenguin_WhiteTailFeather_Specular.png, 4096*4096


With full controllers, the postures and animations are easier to create. The features are as follows:

CTR_Root controls the body, and its customized attribute Belly_FollowMulti controls whether the whole spine moves together; Foot_IK_FK_L and Foot_IK_FK_R control the non-seamless switch of IK/FK of legs; Wing_IK_FK_L and Wing_IK_FK_R control the non-seamless switch of IK/FK of wings.

The Location of CTR_Foot_Fold_Stretch.L and CTR_Foot_Fold_Stretch.R control the extension and flexion of the toes.

CTR_Body_U controls the upper body, and its customized attribute Neck_Follow/NoFollow controls whether the neck moves following the parent controller.

CTR_Head and CTR_Root_Head control the head; CTR_Root_Head controls whether the head rotates following the parent controller by customized attribute Head_Follow/NoFollow.

CTR_EyeBall.L/R control the movement of the eyes, and the Scale controls winkle.

There are fine controllers of the toes and the tail feathers.

And more...


Loopable walking animation at 30 fps, frame range 0-35

Loopable gliding animation at 30 fps, frame range 0-24


The model is in meter units at real-world scale.

To run faster, the fur is hidden, and with Render enabled.

If this high resolution is not necessary, here are some optimization methods:

Decrease the number of hair children, and increase the thickness of hair

Decrease the steps of the Interpolated spine.

Notice Before Purchase
The pictures are only for demonstration purposes, and the scene shown in the pictures is not included in the product.

Notes after purchase

If you have problems using your character after purchasing it, please check our Support page.

If you have any other questions, please feel free to contact us.

Choose a product version:

Published about 1 year ago
Blender Version 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured
License Royalty Free
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