Eevee Volumetric Fog Ball

by Inlet in Addons


VIDEO DOCUMENTATION




DOCUMENTATION

Location

Panel
Shader Editor ‣ World Tab  ‣ World - Inlet

Actions

none
Real-time update

Settings

Environment
Input a color, shader or ‘Environment’ node to give color to the ‘skybox’ of the scene. This does not impact the environmental ‘global’ lighting

Environment Darken
Darken the environment and the ‘Global Light’ together

Global Light
The brightness and color of the ‘Global Light’… a light which casts no shadows and comes equally from all directions. You can also use a shader or an ‘Environment’ node (such as the same Environment node as used in the Environment input)

Fog Color
The color of the scene’s fog

Density
How thick the fog is

Falloff
How sharply or softly the fog ‘starts’ at the edges of the ‘sky fog controller’. A higher value produces a sharper result

Mist Color
The color of the mist. Mist is similar to fog except it’s able to be emissive

Glow
The brightness of the fog’s emission. Higher values are brighter

Falloff
How sharply or softly the mist ‘starts’ at the edges of the ‘sky fog controller’. A higher value produces a sharper result

Sales 20+
Customer Ratings 1
Average Rating
Dev Fund Contributor
Published about 3 years ago
Blender Version 4.2, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.83
License Royalty Free
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