Eevee Ready Glass "Physical" Material

by Juan Antonio Escoto in Surfacing


Doesn't seem to be working on Eevee...

Don't forget to turn refractions ON in render settings



This thing looks to grainy

Because of the Alpha Hashed shader mix setting, the calculation of alpha channels is made by sampling. To alleviate this, the number of samples can be increased in render settings


Published almost 2 years ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
Render Engine Used Cycles, Eevee
License Creative Commons
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