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Doug Turner
over 2 years ago
Thanks. My main goal here was to make it low-poly friendly. I searched and searched but could find no such material, so I dug in and made it happen. There are vastly more complex setups for wear, but they require high poly models or baking. As far as heavy bevels go, I used the AO node and reversed it for edge wear, so it's looking for sharpness. It makes sense in the real world, I suppose. Softer edges get softer wear, usually. I do wish I could force it to do a few things it won't. Enjoy.