Easy Lip-Sync
Easy Lip Sync Add-on for Blender
Overview
The Easy Lip Sync Add-on synchronizes mouth movements with audio for realistic lip-sync animations in Blender. It works seamlessly with both traditional objects and Grease Pencil layers.
Installation
Download the Add-on: Obtain the Easy Lip Sync Add-on files.
Open Blender: Launch Blender and go to Edit > Preferences.
Install the Add-on:
Click the Install button.
Select the downloaded file.
Enable the add-on by checking the box in the list.
Setting Up Your Scene
Prepare Your Audio: Use a 16-bit, mono or stereo WAV audio file for best results.
Create Mouth Objects: Make or import objects representing open and closed mouth states and name them (e.g., “Mouth_Open” and “Mouth_Closed”).
Grease Pencil Setup (Optional):
Create a Grease Pencil object.
Set up layers for the open and closed mouth states if you’re using Grease Pencil.
Using the Add-on
Access the Panel: In the Viewport, locate the Easy Lip Sync panel on the sidebar (toggle with "N").
Configure Properties:
Audio File: Specify the path to your audio file.
Mouth Objects: Select the open and closed mouth objects.
Use Layers (Optional): Check this if using Grease Pencil layers.
Grease Pencil Object: Select the relevant Grease Pencil object.
Mouth Layers: Define layers for open and closed states.
Frame Rate, Threshold, Keyframe Interval: Customize these to fine-tune the animation.
Start Frame: Specify the starting frame for lip sync animation.
Generate Lip Sync:
Click Generate Lip Sync to create keyframes based on audio amplitude.
Use Clear Lip Sync if you need to remove the generated keyframes.
Tips
Audio Format: Ensure your audio file is compatible (16-bit, mono/stereo WAV) for best results.
Threshold and Interval Settings: Experiment with these for desired lip-sync accuracy.
Monitor Progress: Use the real-time updates in Blender’s interface to track the lip-sync generation.
Troubleshooting
Confirm the audio file path and that mouth objects or layers are properly named and accessible.
Ensure compatibility with Blender version 3.0 or later.
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