Duckling Animated | Vfx Grace

by VFX Grace in Models

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This is a high-quality duckling model with multiple 4K maps, 2 different basecolor maps included, rigging, animations and fur. There are two common animations and one swimming group animation. The model is made with Blender and Cycles at real-world scale.

It consists of 5 objects: Body, pupils, sclerae, lacrimal caruncles, tongue.


Body: vertices 17,085; polygons 17,050

Pupils: vertices 644; polygons 656

Sclerae: vertices 548; polygons 544

Lacrimal caruncles: vertices 80; polygons 56

Tongue: vertices 1,087; polygons 1,072

Total: vertices 19,444; polygons 19,378


There is a Blender project and an OBJ file.


JC0JB11A0_Duckling_Body_ID.png, 3840x3840

JC0JB11A0_Duckling_Body_Normal_1001.png, 4096*4096

JC0JB11A0_Duckling_Body_Normal_1002.png, 4096*4096

JC0JB11A0_Duckling_Body_Specular_1001.png, 4096*4096

JC0JB11A0_Duckling_Body_Specular_1002.png, 4096*4096

JC0JB11A0_Duckling_Body01_BaseColor_1001.png, 4096*4096

JC0JB11A0_Duckling_Body01_BaseColor_1002.png, 4096*4096

JC0JB11A0_Duckling_Body02_BaseColor_1001.png, 4096*4096

JC0JB11A0_Duckling_Body02_BaseColor_1002.png, 4096*4096

JC0JB11A0_Duckling_Eye_BaseColor.png, 4096*4096

JC0JB11A0_Duckling_Eye_Normal.png, 4096*4096

JC0JB11A0_Duckling_Tongue_BaseColor.png, 2048*2048

JC0JB11A0_Duckling_Tongue_Normal.png, 2048*2048


With full controllers, it can be deformed properly.

The IK/FK of the neck can be switched, which is non-seamless.

The IK/FK of legs can be switched, which is non-seamless.

Wink or other basic eye animations are supported

It's not scalable. 


Unlooped animation of EatGrass at 30 fps, frame range: 1-300

Unlooped swimming animation at 30 fps, frame range: 1-240

Unlooped walking animation at 30 fps, frame range 1-17


The model is in meter units at real-world scale. 

There are two basecolor maps that can be switched freely. Please duplicate the body material and hair materials, and then change the basecolor map if a duckling of a different color is needed.

The rendering time is relatively long because this animal is of high quality. If you want a faster rendering, here are some optimization methods:

Enable Simplify in Render properties when rendering.

Decrease the steps of the Interpolated spine.

Decrease the number of hair children, and increase the thickness of hair.

Choose a product version:

Published 11 months ago
Blender Version 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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