Dermis: A Multi-Level Sss Principled Shader For Cycles
This shader was built for Cycles, which means it works with Eevee by extension, although it's probably overkill to use it in Eevee.
Probably not. This was built using Cycles nodes, at it's heart, its just a glorified collection of node groups. This makes any port to a different rendering engine basically a whole new shader, since it would take a whole new set of nodes from that renderer to create. If a renderer has a cycles converter/interpreter built in (e.g. Radeon Pro Render, LuxCoreRender) it might be able to create an approximation of the shader, but it wouldn't work as intended.
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$25 Single User Price
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$80 Business R&D Price
Price for a whole business, for R&D Purposes. You will receive priority support if needed.
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$180 Business Commercial Project Price
Price for a whole business, for R&D, production, or commercial use. You will receive priority support if needed.
Sales | 400+ |
Customer Ratings | 5 |
Average Rating | |
Dev Fund Contributor | |
Published | about 5 years ago |
Blender Version | 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8, 2.79 |
License | GPL |
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