Dermis: A Multi-Level Sss Principled Shader For Cycles
This shader was built for Cycles, which means it works with Eevee by extension, although it's probably overkill to use it in Eevee.
Probably not. This was built using Cycles nodes, at it's heart, its just a glorified collection of node groups. This makes any port to a different rendering engine basically a whole new shader, since it would take a whole new set of nodes from that renderer to create. If a renderer has a cycles converter/interpreter built in (e.g. Radeon Pro Render, LuxCoreRender) it might be able to create an approximation of the shader, but it wouldn't work as intended.
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bfcm21 Node subsurface scattering Cycles Skin Material bcon22 bfcm22 Digital Human human skin summer23 eevee spring20 humans Photoreal Shader spring22 summer22 bfcm20 group summer21 character dermis bfcm23 multi realism spring24 spring21 multi-level shading Human realistic summer20 level sss bfcm19