Cycles Procedural Food - Fruits And Vegetables

by Duarte Ramos in Models

The Cycles Procedural Fruits and Vegetables is a set of fully procedurally textured edibles with dynamic adjustable and proper fully quad based topology.

  • Absolutely no image based textures were harmed during the making of these models - All materials use pure node based solutions exclusively with procedural textures, smart use of UV maps and a myriad of techniques to produce a varied and realistic set of products.
  • Procedural texture variations guarantee no two pieces are exactly equal - All materials have built in color and texture variations to avoid the "Repeating Pattern Syndrome".
  • Fruits meshes and vegetables are properly modeled using a full quad based topology - With intact modifier stack, using mirroring wherever possible, and retaining a low resolution based mesh bellow an adjustable Subdivision Surface modifier so the final mesh resolution may be adapted to each particular case, depending one the required balance between detail and memory saving.

  • Automatic subtle fruit variation - Additionally a Displace modifier placed at the bottom of the modifier stack guarantees no final mesh is exactly equal to another, adding subtle differences to each instance.
  • Properly named and organized scene hierarchy - All objects are properly named and assigned to both individual group instances and pre-made "bundles" (box sets, crates and fruit bowls) all appendable/linkable as single objects (for each fruit) or as group instances for pre-made bundles.

There are a total of 30 different fruit models and 5 vegetable shapes which combined with different materials generate a total of 47 unique pieces.

  1. Fruits
    1. Apples
      1. Fuiji Apple
      2. Royal Gala Apple
      3. Golden Delicious Apple
      4. Granny Smith Apple
      5. Pink Lady Apple
      6. Russet Apple
      7. Red Delicous Apple
    2. Pears
      1. Yellow Pear
      2. Short Green and Red Pear
      3. Pointy Green and Red Pear
      4. Russet Pear
      5. Narrow Green Pear
      6. Short Green Pear
      7. Elongated Green Brown Pear
    3. Citrus
      1. Ripe Orange
      2. Unripe Orange
      3. Tangerine
      4. Clementine
      5. Lemon
      6. Lime
    4. Peaches
      1. Grooved Yellow Peach
      2. Grooved Red Peach
      3. White Paraguayo
      4. Red Paraguayo
      5. Orange Peach
      6. Nectarine
    5. Plums
      1. Mirabelles Yellow Plum
      2. Red Plum
      3. Purple Plum
      4. Greengages Green Plum
      5. Yellowgage Green Plum
      6. Damsons Purple Plum
    6. Others
      1. Banana (Single)
      2. Banana (Cluster)
      3. Watermelon
      4. Green Melon
  2. Vegetables
    1. Green Bell Pepper
    2. Yellow Bell Pepper
    3. Orange Bell Pepper
    4. Red Bell Pepper
    5. Tomato
    6. Eggplant
    7. Asparagus
    8. Broccoli

Bonus free fruit crate and modern tropical-wood fruit box models included, both also with high quality fully procedural wood materials. Scene setups used in illustrations also included in file.

Disclaimer: Have in mind that while all products have high quality procedural textures; they are meant as decorative assets for background or part of a larger scene. These are not meant as foreground objects, scene main subject nor close ups.

Most materials use the Principled BSDF shader, making them more future proof, and theoretically more likely to be Blender 2.8 ready, usable with the upcoming EEVEE viewport render engine. Have in mind that Blender 2.8 is at the moment highly experimental and under heavy development, no guarantees given.

I plan to gradually upgrade these over time, adding more fruits and vegetables and improving the current ones. This is planed to eventually become part of a series larger of collections of other fully procedural food products and edibles made specifically for rendering with Blender Cycles Render Engine.