Cyberpunk Neon Lamps Set

by Abandoned World in Models


The Neon Lamps Set in the style of Cyberpunk is made in a low-poly. These models of Neon Lamps Set are designed for interiors close to the theme of Cyberpunk, Science fiction . Perfect for the Unreal Engine and Unity.

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Features:

  • Hight Quality Model & PBR Materials

  • LowPoly - Game Ready

  • Reasonable poly count

  • PBR Textures are collected in ORM packages

  • Emissive

Technical details

Available file formats:

  • Blender Scene (Native)
  • Unity 2022 [Built-in | URP | HDRP]

  • 3ds Max 2021
  • 3ds Max 2018
  • FBX
  • 3DS
  • OBJ & MTL
  • PNG for Textures

3D Specification:

  • 9 Meshes
  • 3 Materials
  • 5 Textures 4096x4096
  • Maps: BaseColor, Normal, Emissive, ORM Pack (Occlusion, Roughness, Metallic)
  • In Blender and 3Ds Max, 2 default materials are applied to each object, one for the metal part and my texture set, and the second for the glowing one, so that you can customize any glow yourself without using my emissive map. For a lamp with two lamps, you can apply 2 emissions, for each lamp separately.

Textures ZIP file:

  • 8 Textures 4096x4096
  • Textures Maps: BaseColor, Normal, Metallic, Roughness, Ambient Occlusion, Emissive, ORM Pack (Occlusion, Roughness, Metallic)

Range of Tris:

  • SM_Light_lamps_lamp_1 - 9756 tris / 4924 verts
  • SM_Light_lamps_lamp_2 - 3536 tris / 2032 verts
  • SM_Light_lamps_lamp_3 - 5096 tris / 2600 verts
  • SM_Light_lamps_lamp_4 - 2528 tris / 1316 verts
  • SM_Light_lamps_lamp_5 - 4920 tris / 2540 verts
  • SM_Light_lamps_lamp_6 - 7224 tris / 3692 verts
  • SM_Light_lamps_lamp_7 - 3060 tris / 1584 verts
  • SM_Light_lamps_lamp_8 - 2364 tris / 2736 verts
  • SM_Light_lamps_lamp_9 - 5480 tris / 2880 verts

Unity Specification:

  • 9 Meshes

  • 9 Prefabs

  • 3 PBR Materials

  • 2 Shaders

  • 2 Shader Graph (HDRP & URP)

  • 5 Textures

  • Texture Sizes: 4096x4096

  • Textures Maps: BaseColor, Normal, Emission, ORM (Occlusion, Roughness, Metallic in package)

  • In Unity, 2 default materials are applied to each object, one for the metal part and my texture set, and the second for the glowing one, so that you can customize any glow yourself without using my emissive map. For a lamp with two lamps, you can apply 2 emissions, for each lamp separately.
$10

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Details
Published over 1 year ago
Software Version 3.6
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free