A geometry nodes setup to quickly and easily make anything into coral!
The spike height, hole diameter, hole depth, and subdivision level can be altered straight from the modifier panel.
The important value inputs are exposed in the mod stack, to make it easier to customize. The node group includes some randomizers to keep everything looking organic.
Also includes a procedural texture that is easy to use and customize.
|Published||10 months ago|
|Blender Version||2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4|
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