Cooper Jug

by pavelvesnin in Models


Game-ready PBR model. 


Created with Blender and Substance Painter.

Geometry was checked for bugs, overlapping faces, vertices etc.

Rendered for preview with Cycles, Arnold, Vray, Unity, Unreal, Marmoset.

Units: cm

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Quads: 1910

Tris: 3545

Verts: 1806

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UWV’s padding allows to reduce resolution of the textures to 256px


Textures 4K .tga 


Arnold(Maya): BaseColor, Metalness, Normal, Roughness, Height

Cycles(Blender): BaseColor, Metallic, Normal, Roughness

Marmoset: Albedo, AO, Gloss, Hight, Metallic, Normal

Unity 5: AlbedoTransparency, AO, MetallicSmoothness, Normal

Unreal 4: BaseColor, Normal, OcclusionRoughnessMetallic

Vray 3.6(3dMax): Diffuse, Glossiness, Height, IOR, Normal, Reflection

Additional maps: ID

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File formats:

 -  Blender

 -  3d Max 2018 (vray 3.6)

 -  3d Max 2015

 -  Maya 2018 (Arnold)

 -  Unity

 -  Unreal

 -  OBJ 

 -  FBX

 -  Marmoset


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If you have questions or problems with my models, let me know. I'll fix it.


Thank You!



Published about 1 year ago
Blender Version 2.82
Render Engine Used cycles
Misc Data uvs-unwrapped, manifold-mesh, low-high-resolution, normal-mapped, textured
License Royalty Free
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